![]() ![]() Who can cast Inflict Wounds?Īs noted, Inflict Wounds is on the cleric spell lists, and is thus accessible to any cleric at 1 st level. When cast using a spell slot above 1 st level, the damage is increased by 1d10 for each additional level. ![]() The spell allows the cleric to make a melee spell attack against any creature they can reach, inflicting 3d10 necrotic damage. While earlier editions of D&D simply made Cure Light Wounds a reversible spell (with the reversed version, Cause Light Wounds, inflicting the same amount of damage it would normally heal), in 5E Inflict Wounds is a standalone necromancy spell with the following stats: Inflict Wounds is a 1 st level spell on the cleric lists. And with that in mind, we need to look at a 1 st level spell made for when a cleric has to take that swing in D&D 5E: Inflict Wounds. Eventually, inevitably, even the most support-oriented cleric needs to take a swing or two themselves. ![]() Still, even a cleric fully enmeshed in this role can’t stay in it 100% of the time. Only in a few specific domains, like War, does this healing and support role move out of the spotlight. Likewise, this supporting role is usually well represented in the cleric’s domain spells and abilities as well. Browse through the spell lists, and you’ll see that the lion’s share of cleric spells are in the vein of healing, purification, or protection of some type. In any party, the cleric traditionally fills the role of healer and protector. ![]()
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